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Re: Curve text rendering and glBindVertexArray(0)

Posted by amitshesh on Sep 20, 2017; 8:32pm
URL: https://forum.jogamp.org/Curve-text-rendering-and-glBindVertexArray-0-tp4038188p4038195.html

Hmmm ok, is that what that vao id 1 is for?

It still does not explain why I get a 0x5032 Pre GL error from within the curve rendering code when I say glBindVertexArray(0) before calling that code. That leads me to suspect that it gets this error when it attempts to do something VBO-related, and there isn't a VAO bound to the context at that time because of using glBindVertexArray(0).

On Wed, Sep 20, 2017 at 3:22 PM, gouessej [via jogamp] <[hidden email]> wrote:
JOGL creates a VAO and uses it with the VBOs without VAOs when using the core profile.
Julien Gouesse | Personal blog | Website



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