Re: Curve text rendering and glBindVertexArray(0)
Posted by
amitshesh on
Sep 20, 2017; 8:32pm
URL: https://forum.jogamp.org/Curve-text-rendering-and-glBindVertexArray-0-tp4038188p4038195.html
Hmmm ok, is that what that vao id 1 is for?
It still does not explain why I get a 0x5032 Pre GL error from within the curve rendering code when I say glBindVertexArray(0) before calling that code. That leads me to suspect that it gets this error when it attempts to do something VBO-related, and there isn't a VAO bound to the context at that time because of using glBindVertexArray(0).