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Re: Curve text rendering and glBindVertexArray(0)

Posted by jmaasing on Sep 21, 2017; 1:40pm
URL: https://forum.jogamp.org/Curve-text-rendering-and-glBindVertexArray-0-tp4038188p4038198.html

If I interpret the original poster correctly the problem seems to be that the text renderer assumes (wrongly) that it can use VBOs without binding a VAO.
So I guess it doesn't really matter if JOGL creates a 'default' VAO or not unless that 'default' VAO is bound by the text renderer.