Re: unpack pixel_buffer_object must be bound to call this method
Posted by
nyholku on
Nov 27, 2017; 7:24pm
URL: https://forum.jogamp.org/unpack-pixel-buffer-object-must-be-bound-to-call-this-method-tp4038328p4038335.html
Hi,
ok, thanks I will experiment with that (tex.enable())
A direct pointer to something that would clarify the low level high level API stuff would be appreciated.
I've read through quite a number of tutorials but I've not really found one where BufferedImage to texture would
be covered.
wbr Kusti
From: "gouessej [via jogamp]" <
[hidden email]>
Date: Monday, 27 November 2017 16:42
To: nyholku <
[hidden email]>
Subject: Re: unpack pixel_buffer_object must be bound to call this method
Don't mix the low level OpenGL API calls with the high level API calls. I still see neither tex.enable() nor gl.glEnable(GL.GL_TEXTURE_2D), either of them must be called before binding. Please look at our numerous JOGL examples, those of the Red Book,
our unit tests and our demos in our Github repositories.
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NAML