Re: How to share context between GLAutoDrawable and GLOffscreenAutoDrawable
Posted by
gouessej on
Dec 04, 2017; 1:45pm
URL: https://forum.jogamp.org/How-to-share-context-between-GLAutoDrawable-and-GLOffscreenAutoDrawable-tp4038376p4038377.html
Hi
Microsoft GDI renderer isn't very reliable, there is probably nothing we can do to make it work better. Moreover, display lists are poorly implemented in numerous drivers, it's not new, it was already the case more than ten years ago, you should use another mean of storing unchanged or rarely changed geometry.