Re: Aviatrix3D JOGL Problem
Posted by Arvid on Dec 12, 2017; 9:40am
URL: https://forum.jogamp.org/Aviatrix3D-JOGL-Problem-tp4038396p4038407.html
Hello Julien,
I did fix it for myself (checkout Marks project; Change the os.name; build and install (.m2) it with maven).
What you mean with "instead of putting apart JOGL and GlueGen"? Is it not together in Marks bundles?
Please keep in mind that the simple JOGLExample works with this OSGI-JOGL-Bundles!
When I understand it right, the missing class "sun.java2d.opengl.OGLUtilities" is for rendering with Java2D.(?)
I read somewhere that you can turn it off.??? How???
Are the exceptions in the remaining logging successor error of the missing class?
Ok, you wrote in the other topic, that you use JOGL successful with eclipse (RCP) plugins.
I too!!! But, I think, OSGI specialy with bndtools need a more specific using.
I tried with jogamp-fat.jar. But I need OSGI bundles and I was not able to make it working in this context.
I'm afraid this will be a ping-pong game between OSGI, Aviatrix3D and JOGL. I really want to avoid that.
I want to use it and see no reason why that should not work in the end.
Kind regards, Arvid