But why works the JOGLExample (see my first post above)?
What is so different with this and the Aviatrix3D init with AWT-Frame?
Maybe I can change the way how Avaitrix3D does it in it's Surface classes???
NewtCanvasAWT, representing an AWT Canvas, allows you to hook a NEWT Window into it.
Since the NewtCanvasAWT is an AWT heavyweight Component, this gives you the ability hook NEWT into an AWT UI.The implementation uses the AWT native JAWT API to reparent the NEWT Window natively into the AWT one
and hence is even more compatible with JOGL’s GLCanvas implementation.
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