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Re: Aviatrix3D JOGL Problem

Posted by gouessej on Dec 12, 2017; 2:12pm
URL: https://forum.jogamp.org/Aviatrix3D-JOGL-Problem-tp4038396p4038414.html

Arvid wrote
ok, it was a little more as 10 years. ;-)
JMonkeyEngine has existed since 2003.

Arvid wrote
With webfrontend I mean a REST API based (thin) client application.
I have not started with it yet, but think of GWT or Angular2.
If you need to use OpenGL in your client application, you'll need WebGL. WebGL4J or something similar might help, there is no easy way of reusing source code based on JOGL (Java) in WebGL (Javascript). Making it work isn't a trivial task. As far as I know, LibGDX is able to support several backends, one of them relies on JOGL, another one relies on WebGL, there are at least two other backends, maybe it can be a nice source of inspiration.

As you need something future proof, don't use a JRE in the web browser. Bck2Brwsr and solutions allowing to transpile Java into WebAssembly don't need a plugin to run Java.
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