Re: Jogl/Jogamp on Java 8 building from source
Posted by
gouessej on
Dec 28, 2017; 2:11am
URL: https://forum.jogamp.org/Jogl-Jogamp-on-Java-9-tp4038012p4038453.html
Douglas Lyon wrote
Thank you for your prompt response.
You may see: "-Dj3d.allowNullGraphicsConfig" in the jvm invocation,
/Library/Java/JavaVirtualMachines/jdk1.8.0_152.jdk/Contents/Home/bin/java -Dj3d.allowNullGraphicsConfig
Is that right?
No, it isn't, you have to use "-Dj3d.allowNullGraphicsConfig
=true" otherwise the null graphics configuration remains disabled.
Predrag, why does it crash?
https://github.com/gouessej/java3d-core/blob/master/src/main/java/org/jogamp/java3d/GraphicsConfigTemplate3D.java#L320There is no need of "pipeline be done in software", the problem is in the initialization with AWT, JOGL itself isn't to blame. You don't realize the amount of work that would require the implementation of a software pipeline and anyway, as the concern is in AWT, such a pipeline wouldn't help at all.
Nobody should use Java Webstart nowadays...