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Re: Jogl/Jogamp on Java 8 building from source

Posted by gouessej on Dec 28, 2017; 2:11am
URL: https://forum.jogamp.org/Jogl-Jogamp-on-Java-9-tp4038012p4038453.html

Douglas Lyon wrote
Thank you for your prompt response.
You may see: "-Dj3d.allowNullGraphicsConfig" in the jvm invocation,
/Library/Java/JavaVirtualMachines/jdk1.8.0_152.jdk/Contents/Home/bin/java -Dj3d.allowNullGraphicsConfig
 Is that right?
No, it isn't, you have to use "-Dj3d.allowNullGraphicsConfig=true" otherwise the null graphics configuration remains disabled.

Predrag, why does it crash?
https://github.com/gouessej/java3d-core/blob/master/src/main/java/org/jogamp/java3d/GraphicsConfigTemplate3D.java#L320

There is no need of "pipeline be done in software", the problem is in the initialization with AWT, JOGL itself isn't to blame. You don't realize the amount of work that would require the implementation of a software pipeline and anyway, as the concern is in AWT, such a pipeline wouldn't help at all.

Nobody should use Java Webstart nowadays...
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