Login  Register

Re: JOGL + Swing + Multiple viewports

Posted by Wilds on Jan 16, 2018; 3:38pm
URL: https://forum.jogamp.org/JOGL-Swing-Multiple-viewports-tp4038537p4038548.html

gouessej wrote
Yes GL_BACK is the default when you enable the face culling. Your source code seems to be correct, the problem is elsewhere.

Edit.: Maybe the winding of your vertices isn't the one you expect.
I checked my winding, but that wouldn't cause my screen to go black in a fixed function pipeline I guess.