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Re: JOGL + Swing + Multiple viewports

Posted by Wilds on Jan 17, 2018; 7:08pm
URL: https://forum.jogamp.org/JOGL-Swing-Multiple-viewports-tp4038537p4038551.html

Is there a way to see which states are adjusted by the bug? (where in the code do I need to look)
And is it best to just disable vertical flip? Are there any more things I should know?

At the moment I am still using GL2, but I am currently starting my migration to GL3.3+
Its a bit annoying that I have to keep tweaking my code to be able to use my setup conventions.

Currently using LeftHanded, so i am telling my math library to create LH projection matrices for me.
And am ofcourse using Clockwise winding that's why I had the issue.

I now seem to have an annoying depth bug where polygons that are behind other polygons are shown...
And what is the difference in setting a shared autodrawable or a shared glcontext? The docs state using the shared autodrawable in their example for context sharing.