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Re: JOGL + Swing + Multiple viewports

Posted by Wilds on Jan 21, 2018; 3:22pm
URL: https://forum.jogamp.org/JOGL-Swing-Multiple-viewports-tp4038537p4038562.html

the problem seemed to be that I am using the default capabilities.
My depth buffer did not have the needed precision, it was 16 now it is 24.
I am using a large scale  32 opengl units is equevelant to 1 world unit for my editor. (will probably change this in the future).