Re: Initialization steps...
Posted by
gouessej on
Feb 08, 2018; 9:41am
URL: https://forum.jogamp.org/Initialization-steps-tp4038597p4038601.html
Hey
GLAutoDrawable.getDelegatedDrawable() can legally return null when the delegated drawable isn't ready and the implementation uses delegation instead of always returning the caller. I don't understand your problem, the examples work, what more can we do? Moreover, JogAmp's Ardor3D Continuation 1.0 should have been released last year, I'm quite late, some strong problems of design have to be fixed but the public API should remain mostly frozen and I should refrain myself from implementing new features now except if you want me to release a stable version in 2030...
Finally, maybe you're asking something impossible to do as there are some constraints when initializing the canvases except if you prefer working around the various weirdnesses of OpenGL drivers under Windows by yourself.