Re: Independent Textures...
Posted by ThomasR on Feb 08, 2018; 5:32pm
URL: https://forum.jogamp.org/Independent-Textures-tp4038596p4038603.html
Hi,
So for each JFrame there's a JoglSwing/AwtCanvas with a separate CanvasRenderer and DisplaySettings with shareContext set to that canvasRenderer itself? Should ardor3d.useMultipleContexts be true or false? I currently have DisplaySettings.shareContext = null, and useMultipleContexts=true. Please forgive these questions, I can handle the math and geometry, but have only a basic understanding of OpenGL. If this is a problem, what level of effort to have fully independent windows?
Tom