Re: Initialization steps...
Posted by
gouessej on
Feb 09, 2018; 6:20pm
URL: https://forum.jogamp.org/Initialization-steps-tp4038597p4038609.html
I just fear that you do something more complicated than it should. If your waiting solution is poorly implemented, it will have some nasty side effects. Why not using GLAutoDrawable.invoke()? When it runs your stuff, you're sure that the drawable has been realized.