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Re: Initialization steps...

Posted by ThomasR on Feb 10, 2018; 3:09am
URL: https://forum.jogamp.org/Initialization-steps-tp4038597p4038619.html

For now, I will just require a visible component as input for the canvas or a separate start method that must be called after adding to a visible component (it would throw an exception otherwise)... a much bigger problem for us is Ardor3D running in separate Frames.