Re: Independent Textures...
Posted by ThomasR on Feb 12, 2018; 5:08pm
URL: https://forum.jogamp.org/Independent-Textures-tp4038596p4038634.html
I made a modification of JoglAwtDesktopExample which separates the JinternalFrames into separate floatable JFrames and it works fine. I suppose then that even with multiple canvases spread across multiple JFrames, one thread triggering a single FrameHandler.updateFrame() that all of the canvases reference is the best approach? Does Jogamp Ardor3D handle coordination to the single graphics device? I think my trouble is that I had a separate FrameHandler and runner thread for each individual canvas?