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Re: Independent Textures...

Posted by gouessej on Feb 12, 2018; 9:51pm
URL: https://forum.jogamp.org/Independent-Textures-tp4038596p4038635.html

Actually, I don't see the interest of using multiple threads to call FrameHandler.updateFrame() in your case. Why do you mean by "coordination to the single graphics device"? Don't forget that some canvases might have some limitations. GLJPanel has an higher memory footprint than GLCanvas, both need to perform numerous operations on the AWT EDT. Have you tried to use JoglNewtAwtCanvas?
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