Login  Register

Re: Renderer.updateTexture2DSubImage...

Posted by ThomasR on Mar 19, 2018; 1:01am
URL: https://forum.jogamp.org/Renderer-updateTexture2DSubImage-tp4038649p4038741.html

Hi,

The OpenGL context is current on the thread calling Scene.renderUnto when contextDropAndReclaimOnDrawEnabled=false?
If contextDropAndReclaimOnDrawEnabled=true then the OpenGL context could be made current (via Renderer.makeContextCurrent()) on a thread other than this one?

Some thread calling Queue.execute runs the code in the Callable (another thread is not spawned)?