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Re: Renderer.updateTexture2DSubImage...

Posted by ThomasR on Mar 20, 2018; 5:18pm
URL: https://forum.jogamp.org/Renderer-updateTexture2DSubImage-tp4038649p4038748.html

Hi,

Just a thought:

If all changes to Scene were handled via the GameTaskQueuing system, would this work:

renderUnto(renderer) {

  if (queue.size > 0) {
     renderer.draw(root)
     return true; // swap buffer
  }
  else {
     return false; // don't swap buffer
  }
}

As a way to not draw if nothing is changing. Many of our users work all over the place on laptops. Something for future
development. I need to get basic things working first.

Tom




}