Re: Renderer.updateTexture2DSubImage...
Posted by ThomasR on Mar 20, 2018; 5:18pm
URL: https://forum.jogamp.org/Renderer-updateTexture2DSubImage-tp4038649p4038748.html
Hi,
Just a thought:
If all changes to Scene were handled via the GameTaskQueuing system, would this work:
renderUnto(renderer) {
if (queue.size > 0) {
renderer.draw(root)
return true; // swap buffer
}
else {
return false; // don't swap buffer
}
}
As a way to not draw if nothing is changing. Many of our users work all over the place on laptops. Something for future
development. I need to get basic things working first.
Tom
}