Re: JOGL - without GLEventListener (GLCanvas or GLJPanel)
Posted by Andrzej on May 02, 2018; 6:29am
URL: https://forum.jogamp.org/JOGL-without-GLEventListener-GLCanvas-or-GLJPanel-tp4038837p4038847.html
Ok, so it looks like the problem was on the c++ native renderer part. It looks like I need to rebind the textures on each pass. I'm not sure why this is not needed on any other platform, why this seems to be Java/JOGL specific, I'll investigate more...