Re: Order of children not necessary respected?
Posted by
gouessej on
May 09, 2018; 1:59pm
URL: https://forum.jogamp.org/Order-of-children-not-necessary-respected-tp4038695p4038856.html
Hey
I'm almost sure that it's only passed to OpenGL.
JogAmp's Ardor3D Continuation doesn't put nodes without render delegate into render queues by default, you can do it if necessary. You can call Renderer.clearBuffers(Renderer.BUFFER_DEPTH) in the method draw(Renderer) of a node just before calling super.draw(), this is what I do in T.U.E.R to prevent the weapons from being clipped into 3D objects.