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Re: single GLContext (not shared context) for multiple GLWindows?

Posted by andemark on May 25, 2018; 4:03pm
URL: https://forum.jogamp.org/single-GLContext-not-shared-context-for-multiple-GLWindows-tp4038881p4038886.html

I have dozens of VAOs, and creating and binding  new ones for each GLWindow using a shared context makes things a bit unmanageable...

So I was hoping to avoid that, and avoid restructuring things to make that even possible.

It does seem like a single context shared across multiple Newt GLWindows would be the ideal solution, unless I'm missing something...

Thanks for your thoughts,

  - Mark