Re: single GLContext (not shared context) for multiple GLWindows?
Posted by andemark on May 25, 2018; 4:03pm
URL: https://forum.jogamp.org/single-GLContext-not-shared-context-for-multiple-GLWindows-tp4038881p4038886.html
I have dozens of VAOs, and creating and binding new ones for each GLWindow using a shared context makes things a bit unmanageable...
So I was hoping to avoid that, and avoid restructuring things to make that even possible.
It does seem like a single context shared across multiple Newt GLWindows would be the ideal solution, unless I'm missing something...
Thanks for your thoughts,
- Mark