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Re: Ardor3D/JOGL problems

Posted by gouessej on Jul 07, 2018; 8:02am
URL: https://forum.jogamp.org/Ardor3D-JOGL-problems-tp4038988p4038990.html

Hey

It's not a problem specific to JogAmp's Ardor3D Continuation or JOGL. Some GPU manufacturers (including Intel) provide some OpenGL drivers that stop working under Windows 10 after some Windows updates and fall back to the crappy Microsoft GDI renderer supporting only OpenGL 1.1. Providing such drivers allows to avoid preventing people to switch to Windows 10 even though the manufacturer plans to drop support of its GPU but at the end, you just get unacceptable performance with softwares that claim to be "Windows 10 ready". The easiest workaround I know consists in using an older version of Java 1.8 that doesn't claim to be "Windows 10 ready" so that the driver provided by the GPU manufacturer goes on working.

Another possible root cause is another (unintentional) driver bug. Then, try to use an older version of this driver.

Good luck.
Julien Gouesse | Personal blog | Website