Re: Ardor3D/JOGL problems
Posted by
gouessej on
Jul 09, 2018; 1:33pm
URL: https://forum.jogamp.org/Ardor3D-JOGL-problems-tp4038988p4038995.html
You're welcome.
Ardor3D and JogAmp's Ardor3D Continuation are two distinct projects with two distinct agendas that have taken two distinct directions. Personally, I go on copying the fixes of Ardor3D into JogAmp's Ardor3D Continuation but the fixes of JogAmp's Ardor3D Continuation don't get ported to Ardor3D. I know that surprisingly Joshua Slack seems to work anew on the legacy Ardor3D, this is something that I didn't expect as he announced several years ago that he had decided to give up but now, the projects have diverged enough to make it impossible to work together. For example, I dropped the renderer based on an API not maintained by JogAmp and I've been trying to drop Google Guava for years, it drives the merges a bit painful. I implemented some importers whereas Josh wanted to concentrate on Collada, I drove some behaviours a lot easier to override, ... I'm very grateful for his excellent work but I don't want to revert my changes. It's not black or white, our respective decisions make sense in a certain context, I respect his work but I don't expect any cooperation between us now. We made almost 200 commits since Josh left the boat.