Re: Using multiple models in a scene
Posted by ted_gress on Jul 13, 2018; 3:49am
URL: https://forum.jogamp.org/Using-multiple-models-in-a-scene-tp4038956p4039018.html
I checked the API and I didn't find anything for GL_INDEX_ARRAY like ther eis for GL_NORMAL_ARRAY
gl.glEnableClientState(gl.GL_NORMAL_ARRAY);
gl.glBindBuffer(GL. GL_ARRAY_BUFFER, vboNames[vbonums]);
gl.glBufferData(GL. GL_ARRAY_BUFFER, cubeNormals[i].limit() * Buffers.SIZEOF_BYTE, cubeNormals[i], GL.GL_STATIC_DRAW);
gl.glNormalPointer(gl.GL_BYTE, 0, 0);
//Indices
vbonums++;
// cubeIndices[bufferCount] =cubeObject2.cubeIndices;
gl.glEnableClientState(gl.GL_ARRAY_BUFFER_BINDING);
gl.glBindBuffer(GL. GL_ARRAY_BUFFER, vboNames[vbonums]);
gl.glBufferData(GL. GL_ARRAY_BUFFER, cubeIndices[i].limit() * Buffers.SIZEOF_BYTE, cubeIndices[i], GL.GL_STATIC_DRAW);
gl.glNormalPointer(gl.GL_BYTE, 0, 0);
vbonums++;