Re: Ardor3D/JOGL problems
Posted by
gouessej on
Jul 14, 2018; 8:33am
URL: https://forum.jogamp.org/Ardor3D-JOGL-problems-tp4038988p4039028.html
Yes it's a good idea. I even have some code that fixes some values returned by some drivers that lie about their capabilities, I understand your position. When I detect Microsoft GDI renderer, I tell the end user to install a real driver and when something goes wrong, I display both the stack trace and a message to the end user telling her/him to update its driver as it might be the cause of the issue.