Repeatedly move object, swing timer
Posted by bchinfosieeuw on Jul 30, 2018; 12:55am
URL: https://forum.jogamp.org/Repeatedly-move-object-swing-timer-tp4039078.html
I need to move an object, then it stays still, then move it back, stays still. And move it again etc., i times. The code I have is below, which uses nested swing timers. How to get the desired behavior? Is nested timers the right approach? What should I do?
if (e.getSource()==go){
if (!timer.isRunning()) {
timer.start();
}
for(int i = 0; i < 1; i++){
int timeA = 9000*i;
Timer timermy1A = new Timer(0, new ActionListener() {
public void actionPerformed(ActionEvent evt) {
Timer timermy1Z = new Timer(0, new ActionListener() {
public void actionPerformed(ActionEvent evt) {
System.out.println("Hello00");
signstay1 = -0.5f;
staybool1 = false;
staybool1B = false;
}
});
timermy1Z.start();
timermy1Z.setRepeats(false);
Timer timermy1B = new Timer(3000, new ActionListener() {
public void actionPerformed(ActionEvent evt) {
System.out.println("Hello3000B");
if(imy1 == 1){
signstay1 = -1.0f;
}
staybool1 = false;
staybool1B = false;
Timer timermy1C = new Timer(3000, new ActionListener() {
public void actionPerformed(ActionEvent evt) {
System.out.println("Hello6000CCCCCC");
staybool1 = true;
staybool1B = true;
}
});
timermy1C.start();
timermy1C.setRepeats(false);
}
});
timermy1B.start();
timermy1B.setRepeats(false);
imy1++;
}
});
timermy1A.start();
timermy1A.setRepeats(false);
}
}