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Re: AWT TextRenderer vs com.jogamp.graph.curve.opengl.TextRegionUtil

Posted by mahesh on Aug 26, 2018; 4:41am
URL: https://forum.jogamp.org/AWT-TextRenderer-vs-com-jogamp-graph-curve-opengl-TextRegionUtil-tp4039133p4039139.html

I am working on physics simulator (using Newt and targetting Desktop only) will involves atleast 5 different kind of fonts (symbols, subscripts, large,medium and small size), currently I am using 5 separate awt TextRenderers which is working absolutely fine.

But now I am thinking of adding some html support which will need bold italic version of these fonts to making requirement of 15 TextRenderers atleast, thats why I am thinking of switching to curve TextRenderer.

For widgets I am using my own library as you can see in screenshot.

in this context can you please suggest if I should switch to new curve based textrenderer if so please point out few resources to learn from. (except the  demos you suggested, since they are very abstract)

regards.
physics simulator screenshot