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Re: Java3D HiDPI canvas in Java 9

Posted by Ian Brown on Sep 02, 2018; 8:26pm
URL: https://forum.jogamp.org/Java3D-HiDPI-canvas-in-Java-9-tp4038213p4039167.html

Hi Phil, the fix for this is actually pretty trivial.
I rasied a PR on the 1.6 base to demonstrate: https://github.com/hharrison/java3d-core/pull/24/files

You just need to account for the scaling in the graphic object passed to the paint function in the component. The original code assumes it will be always 1.

Ian