Re: Intel HD Graphics 520 failure
Posted by charxie on Sep 11, 2018; 3:46pm
URL: https://forum.jogamp.org/Intel-HD-Graphics-520-failure-tp4039179p4039184.html
It seems one source of the error comes from this part of the code in JoglRenderer:
@Override
public void checkCardError() throws Ardor3dException {
final GL gl = GLContext.getCurrentGL();
try {
final int errorCode = gl.glGetError();
if (errorCode != GL.GL_NO_ERROR) {
throw new GLException(_glu.gluErrorString(errorCode));
}
} catch (final GLException exception) {
throw new Ardor3dException("Error in opengl: " + exception.getMessage(), exception);
}
}
Is there anything that we can do to fix this? Perhaps this isn't hard to fix?