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Re: Intel HD Graphics 520 failure

Posted by charxie on Sep 11, 2018; 7:00pm
URL: https://forum.jogamp.org/Intel-HD-Graphics-520-failure-tp4039179p4039186.html

I found it is the internal texture coordinates of Box and Cylinder classes that are bugging us in our code. Not sure if this can be easily fixed with Ardor3D. But Runiter is preparing a clean test case to report and I am working around the problem.