Login  Register

Re: GLCanvas wit overlay

Posted by psyko on Dec 21, 2018; 5:52pm
URL: https://forum.jogamp.org/GLCanvas-wit-overlay-tp4039329p4039333.html

I tried to used GlCanvas.invoke(...)

		glcanvas = ... //create canvas
		glcanvas.invoke(true, new GLRunnable() {			
			@Override
			public boolean run(GLAutoDrawable arg0) {
				System.out.println("test");
				return true;
			}
		});
		animator = new FPSAnimator(30);
		animator.add(glcanvas);			
		animator.start();

But the GLRunnable is never run... Any idea of what I'm doing wrong ?
Thanks