Re: Mac OS X OpenGL deprecation
Posted by nyholku on Jan 13, 2019; 8:16am
URL: https://forum.jogamp.org/Mac-OS-X-OpenGL-deprecation-tp4039248p4039395.html
So lets take a positive view of the situation.
Is Apple expecting everyone on the planet to rewrite their OpenGL/OpenCL code to use Metal if they want to support MacOS?
I doubt that, big players who need the oomph perhaps, even likely, but all the small players in non-gaming ... I doubt they will move to Metal as long as other platforms support OpenGL, they will simply drop MacOs and if OpenGL dies then they will likely move to Vulkan.
I doubt Apple wants or how could they event technically prevent Vulkan (in some form) from working on MacOs? On iOS yes (perhaps, not sure they could even do that) but I'm not interested in iOS.
My expectation is that Vulkan to Metal bridge will materialise in some form or other, for example and if jogamp supports Vulkan then that would solve this issue for many of the small players, right?
Of course only time will tell.
What about MoltenGL? Would it be rather a smaller task to support some subset of OpenGL in jogl with that? Personally I've moved all my jogl code to OpenGL 2.0 API so that would suit me perfectly...