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Re: Mac OS X OpenGL deprecation

Posted by ThomasR on Jan 16, 2019; 5:08pm
URL: https://forum.jogamp.org/Mac-OS-X-OpenGL-deprecation-tp4039248p4039400.html

nyholku wrote
Is Apple expecting everyone on the planet to rewrite their OpenGL/OpenCL code to use Metal if they want to support
MacOS?
I think that's how most people are reading this:  https://developer.apple.com/macos/whats-new/

I doubt that, big players who need the oomph perhaps, even likely, but all the small players in non-gaming ... I doubt they will move to Metal as long as other platforms support OpenGL, they will simply drop MacOs and if OpenGL dies then they will likely move to Vulkan.
It's not so simple to say non-gaming small players will simply drop MacOS. OS X is very popular in the scientific community, but there's some indications that Linux is making a comeback there.

What about MoltenGL? Would it be rather a smaller task to support some subset of OpenGL in jogl with that? Personally I've moved all my jogl code to OpenGL 2.0 API so that would suit me perfectly...
But how would implementing only a subset of Desktop OpenGL impact Jogamp's Ardor3D and Java3D? Do these work with only OpenGL ES now? I wasn't aware of that. I think MoltenGL and the projects that Julien mention below are mostly related to ES?