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Re: Strategy given various problems: Ubuntu, OpenJDK 11, Apple/OpenGL, etc.

Posted by Wade Walker on Jan 26, 2019; 6:56pm
URL: https://forum.jogamp.org/Strategy-given-various-problems-Ubuntu-OpenJDK-11-Apple-OpenGL-etc-tp4039429p4039430.html

Hard for me to say what a good strategy for others might be, but my own current plan is:

- Make JOGL warning-free on Java 11 so I can use the latest versions of everything in my own projects (done)
- Keep using JOGL while I wait and see if Apple will really delete OpenGL
- If Apple deletes OpenGL, switch to Vulkan and support Mac via MoltenVK

Anyone who wants to is free to use my unofficial Java 11-compatible build at https://github.com/WadeWalker/com.jogamp.jogl, or to build their own from my branches (https://github.com/WadeWalker/gluegen|jogl/tree/java-11-fixes). I can't offer much support, but I can at least point you in the right direction if you want to go this route :)