Re: Java3D in batch mode
Posted by ThomasR on Feb 08, 2019; 5:03pm
URL: https://forum.jogamp.org/Java3D-in-batch-mode-tp4039415p4039500.html
sweethome3d is pretty awesome, but bypassing graphics acceleration to an object file format, and software ray tracing would likely just be too slow for our operational requirement.
Would just installing a local X11 server on the target machine work? It seems that's where the awt.HeadlessException comes from?
Has anyone used VirtualGL with Java3D in this situation?