Re: Using GL2 from JOGL
Posted by
gouessej on
Feb 11, 2019; 8:55am
URL: https://forum.jogamp.org/Using-GL2-from-JOGL-tp4039492p4039507.html
How can you be so sure that your graphics card doesn't support vertex buffer objects? Even the ATI Radeon 9250 released in 2001 supporting only OpenGL 1.3 has some early support of VBOs. Which graphics card do you use?
Why wouldn't it support such use cases? What do you do in your own code to support millions of points and still having a fast redraw?