Re: Java3D in batch mode
Posted by ThomasR on Feb 20, 2019; 5:06pm
URL: https://forum.jogamp.org/Java3D-in-batch-mode-tp4039415p4039556.html
I don't need Android. I need as Philjord suggests: "create an OpenGL surface for Java3D to work on w/o AWT" I'm only supposing that OpenGL surface means a substitute for awt.Canvas->Canvas3D