Re: JOGL on Mojave, Mac OS 10.14
Posted by bjoern on
URL: https://forum.jogamp.org/JOGL-on-Mojave-Mac-OS-10-14-tp4039037p4039682.html
Hi all,
revisiting the problem for a paper, I managed to get my MembraneEditor temporarily working on Mojave. But I had to do some dirty tricks and it is not reliable. So I found out, if the 3D view in the starting configuration is relatively small, let's say 1/4 or 1/5 of the screen, the application does not crash during the starting procedure. Afterwards I can resize the Canvas3D without the error to occur. (So if I want to downsize the window, I hide the JPanel on top of which the Canvas3D resides, resize the window, safe configuration, and restart with small window and making the JPanel visible - and also I make sure that the JPanel is set to visible after all other GUI elements have been shown - at the end of the process).
So question: I am currently using in this configuration Java 3D 1.7.0. So does it makes sense to switch to 1.6.2 - could it help at all? It takes then again an hour of refactoring.
Best,
Bjorn