Login  Register

Re: Test application on different openGL version

Posted by Nelu Cristian Tone on May 20, 2019; 12:46pm
URL: https://forum.jogamp.org/Test-application-on-different-openGL-version-tp4039778p4039799.html

I did that earlier, but i thought i can emulate it programatically.
Using virtual machine it takes me quite a lot of time for testing.

On a virtual machine with openGL 1.1 driver i have the following restrictions/problems:
- multisample antialias doesn't work at all
- method readPixels from GLReadBufferUtil doesn't work properly. The texture which is made it looks strange
- can not use GLprofile.GL2;  so i used GLprofile.GL2ES1 profile. If i would use GL2 profile then method glGetIntegerv  from GL2 class, throw an exception