Re: Jogl speed with libGdx when under JavaFX SwingNode
Posted by
gouessej on
Aug 09, 2019; 10:16pm
URL: https://forum.jogamp.org/Jogl-speed-with-libGdx-when-under-JavaFX-SwingNode-tp4039918p4039921.html
Hello
Somebody should use NewtCanvasJFX within the LibGDX backend, it would drastically improve the performance, this is what I plan to do in JogAmp's Ardor3D Continuation. Which version of LibGDX do you use? Where have you found the JOGL backend?