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Re: Jogl speed with libGdx when under JavaFX SwingNode

Posted by Pasi Lasse on Aug 13, 2019; 6:23am
URL: https://forum.jogamp.org/Jogl-speed-with-libGdx-when-under-JavaFX-SwingNode-tp4039918p4039930.html

Thanks. Even that project seems to have been inactive for years. But you think the NewtFxCanvas, should I be able to use that in place of the JoglSwingCanvas, would be faster? And that would probably work as a JavaFX node instead of a swing component under a SwingNode?

If I get this to work I'll put the source code available somewhere. It seems based on forums that quite a few would like working openGL under JavaFX...