Re: TextRenderer memory leak?
Posted by
farrellf on
Aug 21, 2019; 12:27am
URL: https://forum.jogamp.org/TextRenderer-memory-leak-tp4039967p4039978.html
I get the memory leak even with "tr[i].setUseVertexArrays(false);" so I'm guessing VBOs are not the only thing at play. VisualVM shows lots of int[] for GlyphProducer and Glyph:
https://imgur.com/a/1DktskII have not tried the patch yet. Is there a guide on how to build everything on Windows and package it into Jars?
-Farrell