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Re: A new binary build available soon

Posted by gouessej on Aug 25, 2019; 9:38am
URL: https://forum.jogamp.org/A-new-binary-build-available-soon-tp4038575p4039998.html

Hello

The examples based on ardor3d-craft are working.

I'll add a roadmap into the project:

1.0.0:
- Inconsistent management of relative and absolute positions in ardor3d-math (for example in the way of managing the position of the buffers)
- Revamping and improvements in the exporters (allowing exports of complicated scenegraphs with hierarchies of nodes)
- Strengthening of the documentation (mostly done but the user's guide still lacks some explanations)
- Import MD2 models more accurately as an option (i.e add an option to split the models into more parts without the useless links that may cause some problems when trying to detect collisions)
- Drive some core utilities overridable (i.e avoid (ab)using the "static" keyword in those utilities)
- Drive all render state utilities overridable
- Switch to JOGL 2.4.0
- ardor3d-jogl-jfx based on NewtCanvasJFX
- Java 11 (but I'm blocked by a bug in Maven)

1.1.0:
- Constructive Shape Geometry
- BVH import
- Support TrueType fonts (I don't remember where the contribution on this is :s)
- OFF import (very low priority)

2.0:
- GLTF import and export
- Vulkan renderer
- ardor3d-web-ui
- Improvements of ardor3d-math in order to compete with JOML
- A brand new name for the project?

P.S: I've just uploaded the new binary build.
Julien Gouesse | Personal blog | Website