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Re: GL4 not working in JOGL macbook pro

Posted by Sven Gothel on Sep 05, 2019; 4:43pm
URL: https://forum.jogamp.org/GL4-not-working-in-JOGL-macbook-pro-tp4040031p4040037.html

On 9/5/19 5:44 PM, kai.bachmann [via jogamp] wrote:
> Hi,
>
> theoretically is getMaxProgrammable or getMaximum the better solution but it
> doesn’t work with actual OSX versions. As I’ve told, OSX starts in
> compatibility mode which is 2.1 and the max-calls returns exactly this.

Thank you Kai,

you are probably aware of the current 2.4.0 work.

Still working on the AWT related crash (OSX)
and some other issues using Mesa Software Renderer (Linux, but should be
others too).

I will test your issue here as well, even though I haven't seen
this test to fail (a few GLProfile unit tests selecting the profile).
If you feel adventurous, checkout the Java11 branch (gluegen, joal and jogl)
and test yourself. For this please follow the <product>/doc/HowToBuild.html
in Gluegen + JOGL.

Thank you.

~Sven

>
>> Am 05.09.2019 um 12:31 schrieb gouessej [via jogamp] <[hidden email]>:
>>
>> Hello
>>
>> Your solution should work and is correct if your program requires at least
>> OpenGL4 (core, forward compatible) but GLProfile.getMaxProgrammable(true) or
>> GLProfile.getMaximum(true) would be safer if you require the highest core
>> profile or the most capable profile.
>> Julien Gouesse | Personal blog <http://gouessej.wordpress.com/> | Website
>> <http://tuer.sourceforge.net/>
>>
>>