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Re: Latex renderer in JOGL

Posted by mahesh on Jun 10, 2020; 7:18pm
URL: https://forum.jogamp.org/Latex-renderer-in-JOGL-tp4040674p4040693.html

Thans for the response.
jlatexmath is was my first choice but what about dynamic equations ? For example if there are many equations and few of them are continuously updating. Do I need to create buffered Image for the equation everytime and upload to gpu again (May be before each draw call)?

Writing buffered image on large texture is good for static equations where packed size of buffered image for each equation is known and fixed. But will multiple equations(25 to 30) be an issue as each equation may have its own texture so there will be multiple texture bind unbind calls?