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Re: Latex renderer in JOGL

Posted by gouessej on Jun 11, 2020; 7:49am
URL: https://forum.jogamp.org/Latex-renderer-in-JOGL-tp4040674p4040695.html

You'll have to create a buffered image each time an equation changes if the object representing it is mutable. Don't do any premature optimizations.

Many games that don't use a texture atlas perform a lot more than 30 texture bind operations by draw call, it's not a problem.
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