Re: Latex renderer in JOGL
Posted by
gouessej on
Jun 11, 2020; 7:49am
URL: https://forum.jogamp.org/Latex-renderer-in-JOGL-tp4040674p4040695.html
You'll have to create a buffered image each time an equation changes if the object representing it is mutable. Don't do any premature optimizations.
Many games that don't use a texture atlas perform a lot more than 30 texture bind operations by draw call, it's not a problem.