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Re: JOGL cannot run on Intel HD Graphics 3000

Posted by Xerxes Rånby on Sep 10, 2020; 7:41am
URL: https://forum.jogamp.org/JOGL-cannot-run-on-Intel-HD-Graphics-3000-tp4040802p4040803.html

https://downloadcenter.intel.com/product/81500/Intel-HD-Graphics-3000

Intel have EOL the HD Graphics 3000 and not created a proper Windows 10 OpenGL driver. Windows 8 is the last windows version with driver support from Intel.

There is one user who claim you can add a compatibility layer to get OpenGL 3.1 working with HD Graphics 3000.
Instructions here: https://gist.github.com/rb-dahlb/26f316c5b6089807a139fc44ee69f0d1

HD Graphics 3000 using Linux is supported by the operating system and Intel's openspurce drivers. With Linux I think you get OpenGL 3.3 support.

Den tors 10 sep. 2020 03:03runiter [via jogamp] <[hidden email]> skrev:
Hi,
I have a user who cannot run my app on Intel HD Graphics 3000.

The platform is:
Windows 10
Java 1.8.0_51

The exception is this:

Java3D - GDI Generic Driver use detected.
This may be caused by any of the following issues.
If this software has been supplied to you and you are unable to modify it's configuration
please contact the suppler of this software with this entire message.
org.jogamp.java3d.IllegalRenderingStateException: Java 3D ERROR : OpenGL 1.2 or better is required (GL_VERSION=1.1)
        at org.jogamp.java3d.JoglPipeline.setupCanvasProperties(JoglPipeline.java:8145)
        at org.jogamp.java3d.JoglPipeline.createNewContext(JoglPipeline.java:6451)
        at org.jogamp.java3d.Canvas3D.createNewContext(Canvas3D.java:4643)
        at org.jogamp.java3d.Canvas3D.createNewContext(Canvas3D.java:2389)
        at org.jogamp.java3d.Renderer.doWork(Renderer.java:938)
        at org.jogamp.java3d.J3dThread.run(J3dThread.java:271)

But he downloaded the latest drivers from manufacturer website.
And according to GPU-Z program, his graphics card does support OpenGL 1.3:



Saeid Nourian, Ph.D. Eng. | Graphing Calculator 3D



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