Re: What GL Version should I use for Texture Rendering.
Posted by
gouessej on
Jan 16, 2021; 5:59pm
URL: https://forum.jogamp.org/What-GL-Version-should-I-use-for-Texture-Rendering-tp4040976p4040977.html
Hello
Either you can use the programmable pipeline when it's available and use the fixed pipeline as a fallback but it means that you add a constraint into the design of your engine or you can use only one specific pipeline depending on which hardware you target. The performance difference depends on what you do with textures and some aspects haven't changed. Please be more accurate.