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Re: Texture Constructor always throws GLException

Posted by gouessej on Jan 16, 2021; 6:02pm
URL: https://forum.jogamp.org/Texture-Constructor-always-throws-GLException-tp4040949p4040978.html

Be careful, there are plenty of ways to obtain bad performance. Several years ago, I found that Ardor3D was explicitly making contexts current whereas it wasn't necessary in some cases and our first attempt of using JOGL in JMonkeyEngine 2 managed the OpenGL context very badly. I advise you to look at the existing engines, see them as sources of inspiration.
Julien Gouesse | Personal blog | Website